Using a layering technique will help you avoid hair that feels flat and two-dimensional. The lowest layer predominately is for shaping, while preceding higher levels are intended to add detail and style. With each layer, the shapes will become more spread out and more detailed. Depending on the hairstyle, we recommend creating 2-3 layers of hair. Try to separate the hair into clumps and think in terms of layers. It is really helpful to study references for the kind of hair that you want to create during this stage. For now, you just need to create the general shapes. The tool and texture will take care of this. At this stage, you don’t need to worry about the individual strands of hair themselves. As the artist, you will create the basic shapes and sections of the hair by creating individual planes. If gaps are present, users may be able to spot holes in the hair to either the scalp, or through the avatar.One of the coolest features of this Hair Tool for Blender is how easy it is to create custom hairstyles. In addition, the hair should cover the desired scalp area with no gaps in the hair strands. The hair should not go underneath the mask object. A well-placed hard edge can dramatically change the definition of a hair object without adding any faces. To be efficient with the polycount budget, use hard and soft marked edges to your advantage. The hair must be a mesh element when exported, so make sure to convert the hair to a mesh if working with curves before exporting the hair item. It’s possible to use normal polygon modeling or curve modeling to create the shape of the hair chunks. There are numerous methods of constructing hair. This will allow for the hair to be seen at all angles without having gaps in the hair. Instead, hair should be constructed out of geometry in hair tube groups. Due to this rendering limitation, techniques for modeling hair using image planes will not work. In ZEPETO, planes are only rendered from one side, and appear invisible on the opposite side. To model hair for ZEPETO, tubes of hair geometry should be sculpted into the hair shape.
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